❝  


  "Lead by fire, lead by fate. Murky water covers all."  


  ❝  

The Other Side

 A respite in the swamp 


Within the South Shroud along the delta of the Hathoeva River a small hut sits near one of the largest mangroves along the shoreline. The youngest of the known residencies within the South Shroud, it is built within and against the root structure and canopy. Strategically placed to rest several feet above the natural seasonal flooding, the structure sways and moves with the whim of the swamps. Rope bridges and ladders offer open access to the higher platforms while hidden underwater passages give elder members secret tunnels to the higher reaches. Twisting interconnected tunnels between the large root systems of neighboring trees allow safe passage back to their territory. This winding way often gives the image of merging with and stepping from the trees at will, and allows the Sigwa to vanish back into their forest like ghosts.Stepping inside, you can find a cozy place to put your feet up and relax. Less protective of this new space, the hut is considered a community destination that welcomes all sorts from trappers and poachers to the wood wailers and Gridanian neighbor. Trade, storytelling, cooking, and socializing is all done within and around the hut as the Sigwa seek out new connections between their neighbors and beyond.

Crystal - Mateus: The Lavender Beds, Ward 13 Plot 11

Proprietor

 Bone Readings 


❝ Have you come for a reading? ❞


  • Choose Your Fate One, Three, or Five... You determine the depth in which you are revealed and uncovered

  • Where They Fall No one asked your information, simply that you hold the question of your fate close

  • True Bone Though you cannot immediately make out from what, the runes they throw are 100% bone

The Remedy

 The Babaylan's Den 


Deep in the center of the Sigwa territory sits a hut that is tangled within the roots of the largest and wisest tree. A place that is protected above all else. Here the wise one clutches the home of the Babaylon, as if in the palm of a hand, trapped amid giant tangled roots. This is no place that you happen to stumble into, but a place that you are brought. Either by watchers seeking your judgement and asked to stay their hand, or by members of the Sigwa granting you the highest level of trust they can. The magic in this place is an intense almost oppressive force. Whatever fate brought you here, your return will leave you changed in some manner or form.Within the Babaylon crafts all manner of potions and salves, tinctures and powders, magics that can change fate, and those that will let you forget. All have a price, as nothing begets nothing, and you must always give equal what you receive. The choice to accept is yours to make, as your fate is yours alone to craft.

Crystal - Mateus: The Lavender Beds Ward 11 Plot 55

 history 


Deep in the South Shroud, tangled amid the mangroves and brackish waters of the Hathoeva River, hail a miqo'te tribe who call themselves the Sigwa. For as long as their memory serves, they've been haunting the thick forests keeping wailers and poachers alike from the heart of their territory. Dedicated to the oldest and wisest tree within their home, they follow the Will of the Forest as dedicated by the Babaylan and their connection to the forest's roots. A vow of loyalty that has persisted through generations and centuries of change as the star continues to turn, and one that will persist through many generations to come.The legend of their arrival, told in oral epics and tales of long ago heroes, was marked by a massive storm from the sea. This storm is where they derive their name that roughly translates to 'Tempest'. Washed ashore, it is said that the first of their leaders heard the call of the Elementals that drew them to the roots of their Wise One. Offered shelter, and given respite under the great canopy, the Sigwa pledged themselves to the growth and prosper of the mangroves along Hathoeva River. Learning the channels and root systems within the large river, they made their home in the delta that lead out to sea. Wrapping their homes within the canopy and deep into the wet earth, they shelter within the trees and seemingly disappear into the forest like ghosts. Protecting their home with confounding magics that leave travelers turned around and lost, some have been known to carry dim ghastly lanterns in the fog to lure unsuspecting visitors to their deaths. Rumors and warnings circle around the land in which they call home, as those who trespass rarely escape alive and those that do tend to be rather unwilling to return.Great beasts, like deep ocean leviathans, swim the waters the Sigwa protect. Old myth claims the beasts were once beached in the shallows of the delta during a time of great drought. The Babaylan at the time was considered one of the tribe's mightiest beastmasters, and sought to commune with the massive wavekin. Entering the waters that barely allowed the creature to turn, the Babaylan was submerged before appearing just before the mighty open jaws of the Buwaya. Though, rather than consume the miqo'te, the great beast retreated and allowed the Babaylan to swim close. With great effort, the clan worked to dig a deep trench that allowed the tide to come in and free the Buwaya. From this act of kindness a kinship formed between the Buwaya that swim the delta inland to breed and the Sigwa who swim the channels. Beastmasters within the tribe gained the 'Inner Beast' where it is referred to as the 'Buwaya's Blessing'. The miqo'te swim with the giants of their home, protecting them as they migrate from the delta out to sea and back again.Modern day sees the Sigwa as part of the forest as they still maintain the balance of the ecosystems within their territory. Recently more inclined to interact with the growing populations from Gridania and neighboring towns, they conduct caravans that travel to the towns and cities for trade. Often these are lead by the master merchant who helps with both haggling deals and closing them. With the drastic change in political climate across the Star, younger Sigwa have become much more interested in travel. A welcomed choice, the family is glad for the many stories that a traveling member of their family might bring home.

 hierarchy 


 Babaylan  The spiritual leader of the Sigwa. Through them, the Will of the Forest is made known as they honor the pact with the Black Shroud elementals. There is a special connection between the Babaylan and the oldest and largest tree in their territory, known as the 'Wise One'. It is said that their benefactors reside within the spirit of the tree, though only those gifted with Hearing are fortunate enough to know the difference. The Babaylan is responsible for guiding their people as they dictate who will join the council, as well as who will be cast out of their family. They perform last rites for the departed, facilitate trade between neighboring tribes and towns, and generally help the Sigwa survive in the shadows of the Twelveswood. Watcher  Watchers are responsible for keeping the territory safe, first and foremost. These are the warriors and the scouts that patrol the length and breadth of the swamp where the Sigwa call home. Willing and able, they put their lives on the line to dispatch quick justice to any threat that dare trespass on Sigwa land. Typically patroling alone or in pairs, they are who travelers encounter most often within the Twelveswood. Anything believed to be a danger, or otherwise unwelcome, will be driven out or swiftly silenced. There is no one weapon of a Watcher, be it a spear, a bow, their bare fists, or the might of their magic. Hunter  Those who provide for the tribe, they are in constant pursuit of their prey or quarry. Some hunt wild game, others map out local herbs, while others will fish in the swollen river or ocean at their doorstep. They are a hardy bunch that can be found alone or in hunting parties, but there is no other more capable of surviving off the land. Unlike the Watchers, they return at the end of the day's hunt in order to share in their spoils with those back at home. If you cross paths with a caravan of Sigwa, it is most likely they are hunters seeking a place to trade their goods for that which the forest might not always provide. For even a merchant is a hunter looking for the perfect deals. Tender  Tenders are the beating heart of the village, masters of crafts, textiles, cookpots, and young children. Some know what is needed to treat common ailments of the body. Many are skilled cooks and craftsman that proudly feed and shelter the whole village. All are skilled in childcare and the best melodies to help someone sleep. Usually a jack of all trades or a master of a handful, their skills are dedicated to the domestic centers of the tribe. Not all Tenders encompass every aspect of their position, but it is not unheard of for the elders to be skilled in cooking, child-rearing, crafting, gardening, medicine, and music. These are the ones most often found around a fire, eager to tell a tale to anyone that sits with them. Children  Children in the Sigwa are raised together while their parents are out performing their duties. They embody the saying 'it takes a village'. Once a child is old enough to move about with ease, typically at around six or seven summers, they're given free reign of the village and the surrounding territory. They are left undisciplined, allowed to sleep, eat, and bathe as they like, though this does not mean they are devoid of guidance. Allowing their natural curiosity to spur them toward people that inspire them, they are free to discover what role they wish to take up when they come of age. Lessons to a child are often words of wisdom given before they do something foolish, but ultimately the adults will allow them the freedom to experience the consequences of their actions.


 The Tenets 


  •  Honor the Ancestors  "Your actions, your intention and deeds, they see all. They are just as much a part of you as the future ahead of you. We learn from the past. We learn from our ancestors. We seek wisdom in their trials and take comfort in their tales. Honor their legacy, and bring honor to their names."

  •  Contribute to the Whole  "The hunters feed us. The watchers protect us. The children inspire us. The elders advise us. But no one is idle. No one is still. No one does nothing. Stillness brings stagnation, stagnation brings decay. Give of yourself only what you can, but give. If each pair of hands holds but one fish, we can still feed the tribe."

  •  Keep Safe Your Own  "Protect your family, whether they be by blood or by circumstance. Guard the homestead and keep safe the secrets of our territory. Safety is measured not only with the blood that can be spilled in defense of your people, but also in the wisdom to speak only what is necessary so as not to endanger your kin."

  •  Beware Your Actions  "You are but a pebble poised above the water. It is you. It is everyone you know. Everywhere you've gone. Everything you will ever do. Everything has a ripple. Every action, every word. No matter how slight, no matter how insignificant, every ripple is proof of who you are."

  •  Respect the Waters  "The waters have no love for the foolish. You exist only on its terms. If your arrogance outweighs common sense, you will fall prey to the teeth that reside in its embrace. No one is above the food chain. You are a small fish in dark waters. Never forget."

 Striking Looks 


  •  Toothy Grins  A Sigwa's grin is unmistakable with filed teeth set to points that give them a shark-like smile.

  •  Third Eyelids  A family of swimmers, they navigate with a third eyelid that allows them to see in the murky waters.

  •  Neither Sun or Moon  The Sigwa claim a heritage that is neither seeker or keeper, and cannot be simply determined through slit pupils or fanged grins.

  •  Shades of Green  From dark hues that range to almost black, to bright tones that match the foliage of their home, Sigwa fur tend toward the colors of their forest home.

  •  Striking Eyes  From eyes that range from a deep rich brown almost black to a striking bright gold, they reflect the low light of their shadowy home.

 Wicked Smiles 


  •  Tricksters  From the benign to the deadly, a Sigwa always enjoys a good prank. If you are lucky it'll be an inconvenience, but trespass too far into their territory and you could find yourself lost with no way home.

  •  Water Breathers  Through a coveted magic learned in generations past, the Sigwa have mastered breathing underwater, which comes in handy when drowning those who are not welcome.

  •  Huntspeak  A unique form of huntspeak all their own, the mix of deep guttural snarls and growls often sounds more vicious than intended. These unique vocalizations travel much further underwater.

  •  Stories as Currency  If you have a tale to tell, the Sigwa will listen. They might not always be quiet as they ask questions and heckle the storyteller, but a good enough story can earn you a warm meal, good company, and in some cases your life.

 THE OTHER SIDE 

[Crystal - Mateus] the Lavender Beds ward 13 plot 11

Deep within the South Shroud where the thick canopy covers the Hathoeva Delta sits a small respite from the dark forest. A trading spot, and safe checkpoint for travelers looking to wander further into Sigwa territory, this is the meeting spot for most direct interactions. Hire a guide for safe passage, seek knowledge from the elders who pass through, or simply join in a meal to foster good relations with those who swim with giants. For those seeking the truth in bones, and wanting there futures laid out before them, the Babaylan will occasionally offer an audience.

 THE BABAYLAN'S HUT 

[Crystal - Mateus] The Lavender Beds Ward 11 Plot 55

In the center of the Sigwa territory, the Babaylon's hut sits covered within the roots of an old tree. Here is where the old rites and powerful magics are conjured and given to those in need. Remedies that cure the impossible, curses to give to old forgotten enemies, and potions to forget your mistakes all come at a cost that never involves gil. Few outside the Sigwa are openly invited as guests, while some lost are brought here after vision deems their arrival special in some way or another. Whatever the purpose, fate guides the clawed hand that offers you mercy.

 motifs 


Words fall from their lips in quiet tones, a soft cadence with rolling R's common among the Shroud. Their motions are slow and deliberate, as calculated as they wield words; every action has a purpose. Every word holds weight. Impulse is not common for him, and their guarded behavior would avail the curious very little meat to sink their teeth into.

Captain

 Ryska Dreadvale 


❝ See you on the Other Side... ❞


  • Babaylan The spiritual leader of the Sigwa, their power runs deep like the roots of the Mangrove

  • Hearer Like those before them, they hear the call and command of the elementals the Sigwa are bound to

  • Clairvoyance Their eyes see beyond the shadows and tangled wood, beyond flesh and blood, beyond time and space

A stoic watchful eye to his people, Khaj commands his space with an intimidating silhouette. Half tail swaying behind him, a single golden eye where the other is covered by vicious scarring, and tattoos across his body depicting his personal trials and story. Those who know him see the hidden smiles and playfulness that exists in every Sigwa, those who don't see only the watcher.

Quartermaster

 Khaj Shadowrun 


❝ Watch your step, and move through quickly. ❞


  • Babaylan's Trusted Council to the tribe's Babaylan, Khaj takes his position very seriously

  • Martial Head A pinnacle of strength within the tribe, he represents the physical prowess of his people

  • Playful Leader A father figure to those within the tribe, he still shows his playful side through light pranks and teasing

 Todaluk 

Direbog

A warrior and beastmaster from the Sigwa, he holds a claim to the 'Buwaya's Blessing'. He's one of the wanderers that occasionally returns home to share his stories. The ability to decompress around those who know his temperament is a welcome respite from the rest of the Star.

 Rukh 

Blackwood

He smiles as easily as any other Sigwa, but not a sound passes his lips. Quick to gesture most animatedly about his opinions, it would become obvious to most early on in their interaction with him that he is indeed mute. However, he is by no means hindered.

 Tenuka 

Darkwater

A spitfire, he's quick to rile and ready to fight any willing to challenge him. A wanderer of the tribe, he still returns home from time to time. Embodying a more violent side to the usually playful Sigwa, there is no mistaking that he is one of them.

 Orjah 

Grimdance

Current master merchant, she guides the caravans to and from Gridania. Known among the locals who frequent the markets as a shrewd business woman, she is not one to be underestimated. Gregarious and kind, she is a friendly face willing to foster close relations between her tribe and the rest of the Star.

 Kashada 

Driftwind

Even before you approach, she's sizing you up. One of the older watchers helping to keep eyes and ears on the village, she isn't afraid to approach traveler and poacher alike the moment they come too close. Master of the lance, she also has incredible aim. Twin to Druskada, they often use this to prank their family, and it's not easy to determine who is the watcher and who is the tender.

 Okhea 

Everglade

One of the few elders who still remembers Ryska's mother's mother, Okhea continues to wrangle kids and adults alike. Too old to care about the small things, she is poised to fight death itself to keep going. A watcher in her youth, she still lingers from time to time on the edges of the fog with a dim lantern in hand.

 Kaioth 

Starshine

Playboy. Prankster. Fisher. Kaioth is all these and more. Convinced that he's the greatest thing since sliced bread, he struts around with his nets ready for his next big catch. At least that is until Okhea pile-drives him into the water. A constant target, he handles it with grace... And a lot of swearing.

 Druskada 

Grimwood

Able to corral children and get them to settle in for an afternoon snack without trouble, she has also managed the skills to confound them enough to make them sit still. One of the more dedicated teachers, she takes anyone under her wing to show them skills to tending the village. However, sometimes it's impossible to know if she swapped places with her sister for the day.

 Sakedah 

Bogdancer

Possessing the Buwaya's Blessing, and the ability to eat her entire body weight in food daily, she's shaping up to be the most likely candidate to take over Khaj's position as martial head of the clan. Todaluk and Khaj's youngest sister, she takes the benefits of being the baby sister to the max. Her dream is to be bigger than either of them, and as things are going, she might achieve it.

 Thuyan 

Mosstail

A bit of a mess, Thuyan is trying his best to master the art of caring for Sigwa children. Often seen as a climbing obstacle or victim to the budding talents of the future hunters of the clan, he still relishes in boosting their confidence. Even if that means walking into an obviously placed snare trap.

 A little About Us 


Thank you for making it this far and reading about our little group. The Sigwa were formed well back in 2014 as a group of Aurin in the game Wildstar. They have been adapted into the world of FF14 over the years as a Deep Shroud miqo'te clan. The aesthetics and vibe of the Shroud fit very well with the original idea of the Sigwa, and it also played nice with a lot of the design we put into their way of life. If you remember the swampies from Wildstar and the RP we brought to the community, Hi that's us!The carrd itself is a space where we can collaborate and share our RP head canons. It's meant as a place to house all the collected information of a background tribe that we've worked to flesh out in detail over the years. It gives weight to the backgrounds of our characters and allows people who would have had interactions with these miqo'te a place to decide in what manner they had contact!

 Influences 


The Sigwa are heavily influenced by filipino mythology and creatures of legend. Most notably we focus a lot of our design on the Tikbalang and the Siyokoy [along with other Bantay Tubig].A small marriage of Louisiana Creole also finds its way into the design that pays homage to the close relations between filipinos and creole heritage in the US. It's meant to blend, rather than just smashing two cultures together for their spooky swamp aesthetics.Artwork featured was commissioned by Dr. Griswald
Swamp banner was concept art for the game Wildstar and all rights belong to them!

 Locations 


We use a lot of locations to represent the thick mangroves of their home. Most are images of the Rak'tika Greatwood, however we are not a tribe within the First. We are very much set within the Source in The Twelveswood, specifically the South Shroud.